Refinment GUide

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Refinment GUide

Post by Rockk on Sun Oct 28, 2007 12:02 pm

Refinement System Testing Results


Refinement Town: All towns
Refinement Materials:
Refine (Weapon, Life Orb, Gems)

Weapon: • Grade C ~ S Weapon X1
• Special weapons such as hero weapons, blood sword etc can not be refined
• Refinement is not related to soul crystals, any weapons that’s got SA can be refined as well
• After refinement, weapon can not be traded, dropped
• After refinement, weapon can not be stored in guild warehouse, nor can it be sent to your other characters by using the warehouse, this can only be stored in the character’s personal warehouse
• After refinement, the weapon can not be traded with NPC, nor can be traded with blacksmith for a higher grade weapon, nor can be combined into a dual sword
• Refinement can be cancelled, but it requires more $$$

Life Orb:• Only requires 1
• There are 4 types of life orbs (normal, medium grade, high grade, special grade)
• Life Orbs can be found in 10 different levels (46, 49, 52, 55, 58, 62, 68, 70, 76)
• Life Orb (type) affects the looks of the weapon after refinement
• Life Orb (level) affects weapon abilities and by how much after refinement, this is also limited by the life orb level.
• Life Orbs can now be obtained through mob hunting.

Gemstones • S Grade Weapon – requires 25 C Grade gemstones
• A Grade Weapon – requires 20 C Grade gemstones
• B Grade Weapon – requires 30 D Grade gemstones
• C Grade Weapon – requires 20 D Grade gemstones


Refinement Results: • The ability refinement adds to a weapon depends on the Life Orb level and weapon leve
• Refinement results (through scarcity of the life orb) into 4 different colors. (probability depends on the Korean Testing Server + Taiwan Testing Server)

Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)

Yellow: probably medium, generally has the effects from a blue refinement, and also might increase basic elements.

Purple: probability low, weapons that are refined with this color will have an increase in ability affects. (E.g. CON +1, magic attack: affect of dark magic based affects.)

Red: probably low, weapons that are refined with this color will increase in ability effects, and interface will show purple (not sure if this makes sense to me) e.g. p.def + 12.7, mp regen+0.1, reduce mp usage

From the testing results on Taiwan Testing Server (TTS), it seems like red and purple are very similar, might be because there weren’t that many of them. From the results of KTS, red has less probability than purple, not to mention it’s got better effects than purple. However the “better effects depends on each character.)

• Low level Life Orbs, might also be able to refined to a red/purple affect, however the refinement level is pretty low
• High level Life Orbs, might also be able to refined to a higher bonus effect and higher refinement level, therefore results in better refinement effects… (not that it makes too much sense to me either…)
• Low probability Life Orbs, (high level, special level) and refinement effect level are not absolutely related
• Low Probability Life Orbs, (high level, special level) and refinement amount (e.g. +20.7 vs +5.7 on a certain refinement ability) are not absolutely related

Lightening Effects:
After refinement, weapons would have the following effects

• Normal Grade Life Orb & Medium Grade Life Orb generally would not generate lightening effects, unless it was refined to a red/purple result.
• Normal Grade Life Orb & Medium Grade Life Orb, if these are refined to a red/purple result, it would generate a slight lightening effect.
• High Grade Life Orb, after refinement would generate a medium lightening effect
• Special Grade Life Orb, after refinement would generate a strong lightening effect
• For a weapon that was enchanted to a blue color, after refinement, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small amount
• If a weapon was enchanted to a red color, the original red glow would turn into a “yellow” or “golden” lightening effect.

e.g. for a weak lightening effect, this picture contains a medium life orb, enchanted to purple, there is only a little “glow’ in it.

medium lightening effect, high level life orb

strong lightening effect, special grade life orb.

a weapon enchanted with +4 or higher with lightening effect

a weapon enchanted +16 or up would turn into a yellow/golden lightening effect


Removing Refinement Information • S grade weapon removal: 480k
• A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
• B grade weapon removal: 240k (low B grade), 270k (top B grade)
• C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
• After removal of refinement, the original SA would not be affected.
• Afer removal of refinement, the weapon can be traded, sold, etc, etc

Refinement Limitations• The most number of refinement can be added to a weapon is 4
• Refinement ability can be categorized in 7 different types

Attacking Refinement Effects Type:
• General ability would appear in all color results
• Each kind of ability at most would appear 2 times, some that contain big numbers (e.g. +37.7 focus) would not appear 2 times with the same number.
• The following is a list of outcomes that might appear:
o M.def, p.def
o M.atk, p.atk
o Increase in HP, MP, CP
o Regen speed in HP, MP, CP
o Focus
o Landing rate
o Agility

Basic Elements Refinement Type • Would only appear in yellow, purple, red color results
• The official site only indicated refinement effects in STR, CON, MEN, INT
• Taking all info from the TTS/KTS, each weapon max +1 to only 1 of the above

Refinement ability with a probability when attacked Type (e.g. when making a p.atk, probability of causing a poison effect on the enemy)• Only appear in purple and red refinement results
• Weakness: low chance of happening

Refinement ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def)• Only appears in a purple, red refinement result
• Biggest weakness: low chance of happening, even when it happened, low chance of landing
• Weakness: low chance of happening

Counter Attack Refinement Type• Currently test results from TTS, this only appears with a red refinement result, purple unknown
• Weakness: though this has a higher chance of happening compare to the 2 above, however landing rate is very low

Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk) • Only appears in purple, red refinement results
• This appears as a new active skill for the character
• Skill casting time, cool down time are all fixed, no skills / dances/ chants/ songs/etc can decrease it.





---------------------------





Refinement System

- The following list is not the complete list
- The following refinement list has different types of time of occurance , different types and effects
- When refinement is in effect, it's got its own landing rate, success rate as well as cool down time

Skill Type of Refinement:
Skills: - Open Locks
- CP recovery
- HP partially restored when taking damage upon enemy (something like Vampiric Rage)
- MP Recovery
- Cancel Target
- Recall
- Party Recall
- Big head
- Play with small fireworks
- Play with large fireworks
- play music when starting a party
- invincible

Buff Type- When someone has casted recall, MP recovery speed increases
- Increase the power of HP recovery spells
- Increase the effectiveness of hp recovery spells
- Increases PVP attack power
- Increases critical rate
- Increases Magic Attack critical rate
- When fall from tall area will not be injured
- Increases evasion rate
- Increases attack power
- Increases defense
- Increases landing rate
- Breath Boost

Counter Type (When under an attack, these effects would occur automatically)

Under an attack, these refinements continuously taking effect within a period of time- Increases defense
- Increases landing rate
- Increases critical rate
- Increases PVP power

Under an attack, these refinements would occur instantly
- Lower counter attacking speed
- Lower counter moving speed
- Counter Paralyze
- Counter petrified

Under an attack, there is a chance these refinements will take in effect
- Recovers own HP
- Recovers own MP
- Bless the body

Permenant Type (always there as long as it's equipped)

Permenantly in effect
- Increases weight gauge
- Lowers the damage when in a dangerous area

Continuously in effect within a period of time
- Lowers MP use when using skills
- Lowers the damage when falling from higher ground
- Increases p.atk
- Increases M.atk
- Increases Critical Rate
- Increases landing rate

Chances Type (occurs when under some type of conditions/chance)

When one does a critical hit
- chance of stun
- Continuously increase hate
- Continuously lowers hate
- Mana Burn

Chances when doing p.atk
- Continuously increase hate
- Continuously decreases hate
- Mana Burn
- Seal m.atk
- Seal p.atk & M.atk

Chances when casting a m.atk
- Sleep (before the effect vanishes this can not be recasted)
- Root (before the effect vanishes this can not be recasted)
- Petrified
- Paralyze
- Fear
- Bleed
- Seal m.atk
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Re: Refinment GUide

Post by Rockk on Sun Oct 28, 2007 12:11 pm

Notes:

1. If you decided to remove your refinement, you loose everything, the blacksmith gives you back a CLEAN Weapon!

2. ANY ability can be put on a weapon REGARDLESS of stone type or level. The only thing stone type and level does is define what kind of glow you get and how high your #'s go.
For example, a low 46 stone and a high 76 stone can both end up +cp/+dodge/+crit/+HP, but the values will be slightly(and I do mean slightly) higher on the higher level stone. So, if you are only looking to add active skills(like recall or a self buff) then don't waste your money buying only lv.76 stones.

2
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Re: Refinment GUide

Post by Rockk on Sun Oct 28, 2007 12:28 pm

All you need is your weapon+Life Crystal+Gemstones.

You can get Life Crystals from any mobs, but they have different levels, the higher the life crystal level, the better the augmentation.

IFthe stone is high grade, the weapon will receive a glow. If it`s mid grade, will have a probability to receive a glow. Low grade, no glow.


Exemple:





Code:
8724   Life Stone: level 49      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49.   -1               0   0   0   
8725   Life Stone: level 52      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52.   -1               0   0   0   
8726   Life Stone: level 55      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55.   -1               0   0   0   
8727   Life Stone: level 58      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58.   -1               0   0   0   
8728   Life Stone: level 61      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61.   -1               0   0   0   
8729   Life Stone: level 64      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64.   -1               0   0   0   
8730   Life Stone: level 67      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67.   -1               0   0   0   
8731   Life Stone: level 70      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70.   -1               0   0   0   
8732   Life Stone: level 76      An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 76.   -1               0   0   0   
8733   Mid-Grade Life Stone: level 46      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46.   -1               0   0   0   
8734   Mid-Grade Life Stone: level 49      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49.   -1               0   0   0   
8735   Mid-Grade Life Stone: level 52      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52.   -1               0   0   0   
8736   Mid-Grade Life Stone: level 55      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55.   -1               0   0   0   
8737   Mid-Grade Life Stone: level 58      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58.   -1               0   0   0   
8738   Mid-Grade Life Stone: level 61      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61.   -1               0   0   0   
8739   Mid-Grade Life Stone: level 64      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64.   -1               0   0   0   
8740   Mid-Grade Life Stone: level 67      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67.   -1               0   0   0   
8741   Mid-Grade Life Stone: level 70      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70.   -1               0   0   0   
8742   Mid-Grade Life Stone: level 76      A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 76.   -1               0   0   0   
8743   High-Grade Life Stone: level 46      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46.   -1               0   0   0   
8744   High-Grade Life Stone: level 49      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49.   -1               0   0   0   
8745   High-Grade Life Stone: level 52      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52.   -1               0   0   0   
8746   High-Grade Life Stone: level 55      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55.   -1               0   0   0   
8747   High-Grade Life Stone: level 58      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58.   -1               0   0   0   
8748   High-Grade Life Stone: level 61      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61.   -1               0   0   0   
8749   High-Grade Life Stone: level 64      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64.   -1               0   0   0   
8750   High-Grade Life Stone: level 67      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67.   -1               0   0   0   
8751   High-Grade Life Stone: level 70      A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70.   -1               0   0   0   
8752   High-Grade Life Stone: level 76      A high-grade mineral that has been petrified by a monster's physical/magical strike. Key component used in weapon Augmentation by characters above level 76.   -1               0   0   0   
8753   Top-Grade Life Stone: level 46      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 46.   -1               0   0   0   
8754   Top-Grade Life Stone: level 49      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 49.   -1               0   0   0   
8755   Top-Grade Life Stone: level 52      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 52.   -1               0   0   0   
8756   Top-Grade Life Stone: level 55      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 55.   -1               0   0   0   
8757   Top-Grade Life Stone: level 58      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 58.   -1               0   0   0   
8758   Top-Grade Life Stone: level 61      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 61.   -1               0   0   0   
8759   Top-Grade Life Stone: level 64      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 64.   -1               0   0   0   
8760   Top-Grade Life Stone: level 67      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 67.   -1               0   0   0   
8761   Top-Grade Life Stone: level 70      The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters above level 70.   -1               0   0   0   
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